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华尔街日报Codex · 实盘不做把握 8/10
北京时间·🕒 发布 19:54:00时区推断·⟳ 抓取 20:00:31·⚡ 决策 07-21 20:02:56 +2m25s·98.2 天前

孩之宝二季度业绩超预期并上调全年收入和调整后EBITDA指引

孩之宝二季度收入11.4亿美元、高于FactSet预期10.7亿美元,调整后EPS 1.28美元、高于预期1.14美元,并将全年收入增速指引上调至5%至7%。

📄 原文华尔街日报↗ 原文
Hasbro Lifts Outlook as Revenue Rises
Hasbro HAS 0.05% increase; up pointing triangle raised its full-year outlook after swinging to a profit and logging hig…
不做 孩之宝(HAS.US)
近6小时已处理Bloomberg同一具体催化“孩之宝销售超预期并上调2026年展望,受《万智牌》增长带动”,本条WSJ为重复转述,不再推交易卡。
展开详情(成交明细 / 研究档案 / 原文全文 / 决策记录链)

研究档案

🔎 新鲜度:最早出现 2026-07-21 · 扩散 medium · price-in 风险 medium ↗

关键理由

  • 孩之宝二季度收入11.4亿美元、高于FactSet预期10.7亿美元,调整后EPS 1.28美元、高于预期1.14美元,并将全年收入增速指引上调至5%至7%。
  • 核心增量来自Wizards of the Coast与数字游戏业务,说明Magic: The Gathering和Dungeons & Dragons需求仍强。

主要风险

  • 近6小时已处理过同一具体催化的Bloomberg版本,重复推卡会打扰执行端。
  • 业绩类事件盘前披露后容易在开盘一次性重定价,且公司披露网络安全事件拖累收入约2500万美元并仍会产生后续成本。
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原文全文

展开原文 · 1,936 字
Hasbro HAS 0.05% increase; up pointing triangle raised its full-year outlook after swinging to a profit and logging higher revenue in the second quarter, driven by continued strength in its Wizards of the Coast and digital-gaming segment.

The maker of Play-Doh and Nerf on Tuesday said it now expects revenue to rise 5% to 7% in constant currency for the year, compared with a prior outlook of up 3% to 5%.

Adjusted Ebitda—or earnings before interest, taxes, depreciation and amortization—is now projected to come in between $1.45 billion and $1.5 billion, compared with a previous forecast for $1.4 billion to $1.45 billion.

The new outlooks came as Hasbro swung to a profit of $160.9 million, or $1.12 a share, for its three months ended June 28, from a loss of $855.8 million, or $6.10 a share, in last year’s comparable quarter.

Stripping out certain one-time items, earnings were $1.28 a share. Analysts polled by FactSet expected adjusted earnings of $1.14 a share.

Revenue climbed 16% to $1.14 billion, ahead of Wall Street models for $1.07 billion.

Hasbro attributed the higher revenue in part to continued strength across its Wizards of the Coast and digital-gaming segment, which includes Magic: The Gathering and Dungeons & Dragons. The company has in recent years attracted more teens and adults with role-playing and trading-card games.

Revenue rose 5% across Hasbro’s consumer-products unit, which benefited from the release of “Star Wars: The Mandalorian and Grogu” during the quarter. The gain helped offset the company’s entertainment business, in which revenue declined 20% largely due to the nature and timing of deals, the company said.

Hasbro said the recent quarter was hurt by a previously disclosed cybersecurity breach, which lowered revenue by about $25 million and resulted in disruptions to business operations. The company expects to incur additional costs related to the incident in future periods.

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